ristoraven wrote:Should the lightfield technology be the thing for Octane based VR? Prebaked scenes + cloud rendering for interactive objects and particles and stuff..?
Yes, Light field export is an option we are working on adding to the cloud service to allow you to have head or body movement within a volume. This will take more GPU power to render than fixed point VR, and the raw uncompressed data is pretty large. However, the codec we have built squeezes down a 1 m cubic light field (more than enough for head tracking while sitting down) to < 32 Mb at near lossless quality, including HDR (for tone mapping at playback).
We plan to support animation, multi-light and render layer support on top of stereo panos and light field output.