by RealityFox » Thu Mar 20, 2014 1:01 am
RealityFox
Thu Mar 20, 2014 1:01 am
I have a bit of a suggestions I suppose, maybe something done for the future after 2.0 or something.
Maybe make a simplified skin shader node? Like for instance, when you do texture painting for skin you create 3 layers, the epidermis, dermis and hypodermis. It would be interesting to have a node that can incorporate those layers and have settings for them. Like if you want more of a dry skin effect you boost the epidermis and maybe have a moister bar as well. I know you can do this using the mixed shader and stuff but it would be a nice simplification of it. I think Vray does something similar? (And maybe mental ray) I don't really use those programs so I'm not really sure.
Just a bit of a future suggestion I suppose since I don't think it's really a top priority sort of thing. Skin shaders can be made without it after all.