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Re: Which feature do you need the most?

PostPosted: Fri Nov 02, 2018 8:41 pm
by J.C
Despot wrote:I really wish you'd add a threshold or a tightener to Bloom and Glare.

The ability to be able to focus the effect on just the brightest pixels in the image gives a much more realistic result.


+10000

Re: Which feature do you need the most?

PostPosted: Sat Nov 03, 2018 9:14 am
by tim_grove
J.C wrote:
Despot wrote:I really wish you'd add a threshold or a tightener to Bloom and Glare.

The ability to be able to focus the effect on just the brightest pixels in the image gives a much more realistic result.


+10000


Yep agree with this massively.

Re: Which feature do you need the most?

PostPosted: Sun Nov 04, 2018 11:03 am
by Goldorak
On the todo list

Re: Which feature do you need the most?

PostPosted: Sun Nov 04, 2018 7:57 pm
by VVG

Re: Which feature do you need the most?

PostPosted: Sun Nov 04, 2018 10:31 pm
by Phantom107
Can we get a 'reload geometry' button on FBX nodes in Octane Standalone (v3) ? I'm now exporting FBX and it's a pain to test...

Re: Which feature do you need the most?

PostPosted: Wed Nov 07, 2018 7:08 am
by bloomendale_1
i'm new to Octane so only most important)

1) be able to pass geo data (attribs) to octane - i know that houdini is light years ahead of any software on the market in terms of passing and using data, but even there i have to use uvs to sample textures (on discs or generated on the fly in COPs) and use some attribs in Octane. it's... ridiculous.
2) some packed geo -> instance implicit conversion + delayed load procedural support (houdini plugin)
3) disc primitive for points, curve primitive (tube, strand)
4) volumes - be able to sample parameters of the shader from a field. i would appreciate having checkbox with "Slows down your render considerably" instead of "not implemented for perfomance reasons" hint in manual.
special cases:
- vector field to color density field
- 2 scalar fields for density and emission (heat and temperature)
5) nested dielectrics

Re: Which feature do you need the most?

PostPosted: Sun Nov 18, 2018 5:53 pm
by Despot
Goldorak wrote:On the todo list


That's music to my ears (that's if your reply was in answer to my bloom threshold request).

Any idea if this will be in Octane 4 or 2018 ?

Thanks

J

Re: Which feature do you need the most?

PostPosted: Mon Dec 03, 2018 9:08 am
by MistAjuliax
Any chance to have an octane 4.0x version to get issues solved and have minor improvements and new features ?? I need a new pass : a normal volume pass to get lighting in game engine with sprite sheets from fire/ smoke effect ...

Re: Which feature do you need the most?

PostPosted: Wed Dec 05, 2018 6:51 am
by Goldorak
bloomendale_1 wrote:i'm new to Octane so only most important)

1) be able to pass geo data (attribs) to octane - i know that houdini is light years ahead of any software on the market in terms of passing and using data, but even there i have to use uvs to sample textures (on discs or generated on the fly in COPs) and use some attribs in Octane. it's... ridiculous.
2) some packed geo -> instance implicit conversion + delayed load procedural support (houdini plugin)
3) disc primitive for points, curve primitive (tube, strand)
4) volumes - be able to sample parameters of the shader from a field. i would appreciate having checkbox with "Slows down your render considerably" instead of "not implemented for perfomance reasons" hint in manual.
special cases:
- vector field to color density field
- 2 scalar fields for density and emission (heat and temperature)
5) nested dielectrics


We are focusing heavily on Houdini features and support with v2018.1+

viewtopic.php?f=15&t=69461&p=350213#p350213

Re: Which feature do you need the most?

PostPosted: Wed Dec 05, 2018 6:52 am
by Goldorak
MistAjuliax wrote:Any chance to have an octane 4.0x version to get issues solved and have minor improvements and new features ?? I need a new pass : a normal volume pass to get lighting in game engine with sprite sheets from fire/ smoke effect ...


4.01 is nearly done, but all new features are going into 2018.1 (see post above), and 2019.x