Which feature do you need the most?

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Which feature do you need the most?

Volumetric: fire, smoke, clouds
344
16%
Hair&Fur
269
13%
Render Passes
231
11%
Particles
209
10%
Mixing of daylight and HDRI environment
197
9%
Multilight
149
7%
Region Render
137
6%
Rounded edges
125
6%
Multi UV channels
124
6%
Undo
101
5%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
83
4%
Subdivision surfaces (OpenSubDiv)
78
4%
Network render
76
4%
 
Total votes : 2123

Re: Which feature do you need the most?

Postby J.C » Fri Nov 02, 2018 8:41 pm

J.C Fri Nov 02, 2018 8:41 pm
Despot wrote:I really wish you'd add a threshold or a tightener to Bloom and Glare.

The ability to be able to focus the effect on just the brightest pixels in the image gives a much more realistic result.


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Re: Which feature do you need the most?

Postby tim_grove » Sat Nov 03, 2018 9:14 am

tim_grove Sat Nov 03, 2018 9:14 am
J.C wrote:
Despot wrote:I really wish you'd add a threshold or a tightener to Bloom and Glare.

The ability to be able to focus the effect on just the brightest pixels in the image gives a much more realistic result.


+10000


Yep agree with this massively.
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Re: Which feature do you need the most?

Postby Goldorak » Sun Nov 04, 2018 11:03 am

Goldorak Sun Nov 04, 2018 11:03 am
On the todo list
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Re: Which feature do you need the most?

Postby VVG » Sun Nov 04, 2018 7:57 pm

VVG Sun Nov 04, 2018 7:57 pm
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, EVGA GTX 1080Ti + 1070, Octane-for-C4D 4.x.x, RS 2.6.x, Cy4D 1.321. Nvidia 419.67
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Re: Which feature do you need the most?

Postby Phantom107 » Sun Nov 04, 2018 10:31 pm

Phantom107 Sun Nov 04, 2018 10:31 pm
Can we get a 'reload geometry' button on FBX nodes in Octane Standalone (v3) ? I'm now exporting FBX and it's a pain to test...
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Re: Which feature do you need the most?

Postby bloomendale_1 » Wed Nov 07, 2018 7:08 am

bloomendale_1 Wed Nov 07, 2018 7:08 am
i'm new to Octane so only most important)

1) be able to pass geo data (attribs) to octane - i know that houdini is light years ahead of any software on the market in terms of passing and using data, but even there i have to use uvs to sample textures (on discs or generated on the fly in COPs) and use some attribs in Octane. it's... ridiculous.
2) some packed geo -> instance implicit conversion + delayed load procedural support (houdini plugin)
3) disc primitive for points, curve primitive (tube, strand)
4) volumes - be able to sample parameters of the shader from a field. i would appreciate having checkbox with "Slows down your render considerably" instead of "not implemented for perfomance reasons" hint in manual.
special cases:
- vector field to color density field
- 2 scalar fields for density and emission (heat and temperature)
5) nested dielectrics
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Re: Which feature do you need the most?

Postby Despot » Sun Nov 18, 2018 5:53 pm

Despot Sun Nov 18, 2018 5:53 pm
Goldorak wrote:On the todo list


That's music to my ears (that's if your reply was in answer to my bloom threshold request).

Any idea if this will be in Octane 4 or 2018 ?

Thanks

J
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Re: Which feature do you need the most?

Postby MistAjuliax » Mon Dec 03, 2018 9:08 am

MistAjuliax Mon Dec 03, 2018 9:08 am
Any chance to have an octane 4.0x version to get issues solved and have minor improvements and new features ?? I need a new pass : a normal volume pass to get lighting in game engine with sprite sheets from fire/ smoke effect ...
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
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Re: Which feature do you need the most?

Postby Goldorak » Wed Dec 05, 2018 6:51 am

Goldorak Wed Dec 05, 2018 6:51 am
bloomendale_1 wrote:i'm new to Octane so only most important)

1) be able to pass geo data (attribs) to octane - i know that houdini is light years ahead of any software on the market in terms of passing and using data, but even there i have to use uvs to sample textures (on discs or generated on the fly in COPs) and use some attribs in Octane. it's... ridiculous.
2) some packed geo -> instance implicit conversion + delayed load procedural support (houdini plugin)
3) disc primitive for points, curve primitive (tube, strand)
4) volumes - be able to sample parameters of the shader from a field. i would appreciate having checkbox with "Slows down your render considerably" instead of "not implemented for perfomance reasons" hint in manual.
special cases:
- vector field to color density field
- 2 scalar fields for density and emission (heat and temperature)
5) nested dielectrics


We are focusing heavily on Houdini features and support with v2018.1+

viewtopic.php?f=15&t=69461&p=350213#p350213
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Re: Which feature do you need the most?

Postby Goldorak » Wed Dec 05, 2018 6:52 am

Goldorak Wed Dec 05, 2018 6:52 am
MistAjuliax wrote:Any chance to have an octane 4.0x version to get issues solved and have minor improvements and new features ?? I need a new pass : a normal volume pass to get lighting in game engine with sprite sheets from fire/ smoke effect ...


4.01 is nearly done, but all new features are going into 2018.1 (see post above), and 2019.x
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