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Re: Which feature do you need the most?

PostPosted: Mon May 07, 2018 6:40 am
by paride4331

Re: Which feature do you need the most?

PostPosted: Sat Jun 30, 2018 1:54 am
by coilbook
PLEASE ADD VOLUMETRIC LIGHTS !!!! I DONT SEE IT IN THE LIST

Re: Which feature do you need the most?

PostPosted: Mon Jul 02, 2018 9:43 am
by glimpse
coilbook wrote:PLEASE ADD VOLUMETRIC LIGHTS !!!! I DONT SEE IT IN THE LIST


Please show realworld example of "Volumetric lights".

You can already do this, just take Volume (with scattering material) + light (that's how it is done in the realwold) & You will have what You want.

Re: Which feature do you need the most?

PostPosted: Fri Jul 06, 2018 8:56 pm
by coilbook
glimpse wrote:
coilbook wrote:PLEASE ADD VOLUMETRIC LIGHTS !!!! I DONT SEE IT IN THE LIST


Please show realworld example of "Volumetric lights".

You can already do this, just take Volume (with scattering material) + light (that's how it is done in the realwold) & You will have what You want.

for creative purposes

Re: Which feature do you need the most?

PostPosted: Fri Sep 07, 2018 2:06 pm
by nvision
I think that a possibility to randomize volume density with a procedural texture would be awesome :D
It's perfectly shown on this video how it works in Cycles engine:
https://youtu.be/AXjE-t6dFZ8?t=145
I also posted in on the Blender Plugin subforum, but it seems that it's not only the plugin that lacks this functionality.
viewtopic.php?f=115&t=68702&p=345465#p345465

Re: Which feature do you need the most?

PostPosted: Fri Sep 07, 2018 3:31 pm
by bepeg4d
Hi nvidion,
in c4doctane you can do somthing similar:
http://www.aoktar.com/octane/Clouds.html
ciao Beppe

Re: Which feature do you need the most?

PostPosted: Fri Sep 07, 2018 3:46 pm
by nvision
@bepeg4d / Beppe
I know and it looks great :D but I work in Blender and there's no possibility of doing that.

Re: Which feature do you need the most?

PostPosted: Mon Sep 17, 2018 9:49 am
by Despot
I really wish you'd add a threshold or a tightener to Bloom and Glare.

The ability to be able to focus the effect on just the brightest pixels in the image gives a much more realistic result.

Re: Which feature do you need the most?

PostPosted: Sun Oct 07, 2018 10:11 am
by Elvissuperstar007
+1000

Re: Which feature do you need the most?

PostPosted: Tue Oct 30, 2018 6:45 am
by Goldorak
nvision wrote:I think that a possibility to randomize volume density with a procedural texture would be awesome :D
It's perfectly shown on this video how it works in Cycles engine:
https://youtu.be/AXjE-t6dFZ8?t=145
I also posted in on the Blender Plugin subforum, but it seems that it's not only the plugin that lacks this functionality.
viewtopic.php?f=115&t=68702&p=345465#p345465


It's doable - this is part of the 2018.1 roadmap as of right now (in one of the later XB releases closer to RC1). The reason we didn't do this sooner is because we wanted to first develop a much faster rendering path for fully procedural volumetrics (slated in the 2018.1 version for many similar related uses) that could enable this with the least possible speed hit - as a bonus, we should be able to then feed OSL shaders into this for truly crazy user driven effects.