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Re: Which feature do you need the most?

PostPosted: Wed May 31, 2017 3:21 pm
by Notiusweb
An ability to check/uncheck a "mirror/flip image, horizontal/vertical" box, for any type of image brought in (ie as a texture).
I know I can do this on my own in an outside program easy before I bring in into Octane, but I want to be as lazy as possible.
Plus it would be nifty to see results on the fly and compare the 2 results of an image mirrored/flipped as a texture.

Re: Which feature do you need the most?

PostPosted: Wed May 31, 2017 6:40 pm
by FrankPooleFloating
Checkboxes could be useful, but you can do this with UV Transform. Pop -1 into either/both S.X or S.Y. You can do it this way bro, and we can still call you lazy, if you want. ;)

Re: Which feature do you need the most?

PostPosted: Fri Jun 02, 2017 12:05 pm
by Notiusweb
FrankPooleFloating wrote:Checkboxes could be useful, but you can do this with UV Transform. Pop -1 into either/both S.X or S.Y. You can do it this way bro, and we can still call you lazy, if you want. ;)


Ah, -1...My favorite number!
Thanks!

And I didn't even learn that on my own. You went through the effort of telling me.
How's that for Lazy.

Re: Which feature do you need the most?

PostPosted: Fri Jun 02, 2017 12:08 pm
by Notiusweb
An alpha material? Meaning, it would alpha anything "behind" that material too (such as a texture or daylight background), where a composited image behind/underneath it would be visible.

Re: Which feature do you need the most?

PostPosted: Sat Jun 03, 2017 6:06 am
by Tutor
Notiusweb wrote:An alpha material? Meaning, it would alpha anything "behind" that material too (such as a texture or daylight background), where a composited image behind/underneath it would be visible.


[*****]

Re: Which feature do you need the most?

PostPosted: Sat Jun 03, 2017 10:01 am
by aimning
Hope to join the X-particles default material support as soon as possible :D :D :D

Re: Which feature do you need the most?

PostPosted: Thu Jun 15, 2017 6:30 pm
by jerzer
It would be great to have a subsurface multiplier like in Modo to help creating cool glowing effects (or like Light multiplier in VRAY). With Octane SSS many times I find I can't reach the intensity I want for the type of artwork I do. See image below.


Image

Re: Which feature do you need the most?

PostPosted: Fri Jun 16, 2017 7:10 am
by bepeg4d
Hi jerzer,
do you mind to share an .orbx of this scene?
ciao beppe

Re: Which feature do you need the most?

PostPosted: Fri Jun 16, 2017 2:39 pm
by jerzer

Re: Which feature do you need the most?

PostPosted: Wed Jun 21, 2017 4:57 pm
by bepeg4d
Hi jerzer,
finally I have found the time to look at your scene.
Here is my version with only one Specular material instead of a mix material.
If you use a Gausssian spectrum node, instead of an RGB node, you can easily use a value greater than 1 in the power pin. Playing with the Phase value, helps to reduce the transition between the colors:
SSS-b2.png

Screen Shot 2017-06-21 at 18.50.34.jpg

SSS-b2.orbx.zip
(19.9 MiB) Downloaded 342 times

In general, with Specular material and SSS, better to switch to PMC kernel, instead of Path Tracing.
Happy rendering,
ciao beppe