Which feature do you need the most?

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Which feature do you need the most?

Volumetric: fire, smoke, clouds
368
17%
Hair&Fur
284
13%
Render Passes
237
11%
Particles
224
10%
Mixing of daylight and HDRI environment
210
9%
Multilight
155
7%
Region Render
139
6%
Rounded edges
130
6%
Multi UV channels
129
6%
Undo
103
5%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
86
4%
Network render
83
4%
Subdivision surfaces (OpenSubDiv)
80
4%
 
Total votes : 2228

Re: Which feature do you need the most?

Postby paride4331 » Mon May 07, 2018 6:40 am

paride4331 Mon May 07, 2018 6:40 am
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Re: Which feature do you need the most?

Postby coilbook » Sat Jun 30, 2018 1:54 am

coilbook Sat Jun 30, 2018 1:54 am
PLEASE ADD VOLUMETRIC LIGHTS !!!! I DONT SEE IT IN THE LIST
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Re: Which feature do you need the most?

Postby glimpse » Mon Jul 02, 2018 9:43 am

glimpse Mon Jul 02, 2018 9:43 am
coilbook wrote:PLEASE ADD VOLUMETRIC LIGHTS !!!! I DONT SEE IT IN THE LIST


Please show realworld example of "Volumetric lights".

You can already do this, just take Volume (with scattering material) + light (that's how it is done in the realwold) & You will have what You want.
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Re: Which feature do you need the most?

Postby coilbook » Fri Jul 06, 2018 8:56 pm

coilbook Fri Jul 06, 2018 8:56 pm
glimpse wrote:
coilbook wrote:PLEASE ADD VOLUMETRIC LIGHTS !!!! I DONT SEE IT IN THE LIST


Please show realworld example of "Volumetric lights".

You can already do this, just take Volume (with scattering material) + light (that's how it is done in the realwold) & You will have what You want.

for creative purposes
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Re: Which feature do you need the most?

Postby nvision » Fri Sep 07, 2018 2:06 pm

nvision Fri Sep 07, 2018 2:06 pm
I think that a possibility to randomize volume density with a procedural texture would be awesome :D
It's perfectly shown on this video how it works in Cycles engine:
https://youtu.be/AXjE-t6dFZ8?t=145
I also posted in on the Blender Plugin subforum, but it seems that it's not only the plugin that lacks this functionality.
viewtopic.php?f=115&t=68702&p=345465#p345465
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Octane Standalone v. 4
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Re: Which feature do you need the most?

Postby bepeg4d » Fri Sep 07, 2018 3:31 pm

bepeg4d Fri Sep 07, 2018 3:31 pm
Hi nvidion,
in c4doctane you can do somthing similar:
http://www.aoktar.com/octane/Clouds.html
ciao Beppe
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Re: Which feature do you need the most?

Postby nvision » Fri Sep 07, 2018 3:46 pm

nvision Fri Sep 07, 2018 3:46 pm
@bepeg4d / Beppe
I know and it looks great :D but I work in Blender and there's no possibility of doing that.
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RAM: 96GB
Nvidia driver version: latest
Octane Standalone v. 4
Octane Blender plugin v. 16.3.1
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Re: Which feature do you need the most?

Postby Despot » Mon Sep 17, 2018 9:49 am

Despot Mon Sep 17, 2018 9:49 am
I really wish you'd add a threshold or a tightener to Bloom and Glare.

The ability to be able to focus the effect on just the brightest pixels in the image gives a much more realistic result.
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Re: Which feature do you need the most?

Postby Elvissuperstar007 » Sun Oct 07, 2018 10:11 am

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Re: Which feature do you need the most?

Postby Goldorak » Tue Oct 30, 2018 6:45 am

Goldorak Tue Oct 30, 2018 6:45 am
nvision wrote:I think that a possibility to randomize volume density with a procedural texture would be awesome :D
It's perfectly shown on this video how it works in Cycles engine:
https://youtu.be/AXjE-t6dFZ8?t=145
I also posted in on the Blender Plugin subforum, but it seems that it's not only the plugin that lacks this functionality.
viewtopic.php?f=115&t=68702&p=345465#p345465


It's doable - this is part of the 2018.1 roadmap as of right now (in one of the later XB releases closer to RC1). The reason we didn't do this sooner is because we wanted to first develop a much faster rendering path for fully procedural volumetrics (slated in the 2018.1 version for many similar related uses) that could enable this with the least possible speed hit - as a bonus, we should be able to then feed OSL shaders into this for truly crazy user driven effects.
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