Which feature do you need the most?

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Which feature do you need the most?

Volumetric: fire, smoke, clouds
368
17%
Hair&Fur
284
13%
Render Passes
237
11%
Particles
224
10%
Mixing of daylight and HDRI environment
210
9%
Multilight
155
7%
Region Render
139
6%
Rounded edges
130
6%
Multi UV channels
129
6%
Undo
103
5%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
86
4%
Network render
83
4%
Subdivision surfaces (OpenSubDiv)
80
4%
 
Total votes : 2228

Re: Which feature do you need the most?

Postby rohandalvi » Mon Jan 23, 2017 3:50 am

rohandalvi Mon Jan 23, 2017 3:50 am
I would love to see procedural maps, like noise, supported for displacement. That would be fantastic.
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Re: Which feature do you need the most?

Postby jerzer » Thu Feb 16, 2017 10:06 pm

jerzer Thu Feb 16, 2017 10:06 pm
rohandalvi wrote:I would love to see procedural maps, like noise, supported for displacement. That would be fantastic.


+1
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Re: Which feature do you need the most?

Postby fabrizio_s » Sun Feb 19, 2017 9:19 pm

fabrizio_s Sun Feb 19, 2017 9:19 pm
rohandalvi wrote:I would love to see procedural maps, like noise, supported for displacement. That would be fantastic.


Yep, I agree

And I'd like to have more procedural maps like leather, scratchs (as for simulating steel) and so on

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Re: Which feature do you need the most?

Postby zinogino » Tue Feb 21, 2017 4:24 am

zinogino Tue Feb 21, 2017 4:24 am
I know this may not be relevant in this thread but do we expect to see Octane being available to all platforms just buy purchasing standalone+plugin which RedShift3D and Arnold are doing?
:shock: :shock: :shock: :shock:
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Re: Which feature do you need the most?

Postby Lewis » Tue Feb 21, 2017 8:08 am

Lewis Tue Feb 21, 2017 8:08 am
Is there a way you (OTOY) could make projection node work with displacements also and not just for models with UV maps ? I often need to displace some models which don't have UVs (or dont' have good UVs exported) and Cubic/Box projection would be enough but projection node supported by regular shading/textures is not working with Displacements :(:

Thanks
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Re: Which feature do you need the most?

Postby Goldorak » Wed Feb 22, 2017 4:48 am

Goldorak Wed Feb 22, 2017 4:48 am
zinogino wrote:I know this may not be relevant in this thread but do we expect to see Octane being available to all platforms just buy purchasing standalone+plugin which RedShift3D and Arnold are doing?
:shock: :shock: :shock: :shock:


For $20 month you get Octane SA + plugin of your choice on win/mac/linux (Unity will be free BTW).
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Re: Which feature do you need the most?

Postby Chillkroete » Tue Feb 28, 2017 9:32 pm

Chillkroete Tue Feb 28, 2017 9:32 pm
alot of issues when working with zbrush displacement (32bit) doesn´t work for me

and what about vector displacement? some kind of essential
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Re: Which feature do you need the most?

Postby RealityFox » Fri Mar 03, 2017 1:28 pm

RealityFox Fri Mar 03, 2017 1:28 pm
support OCIO :P
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Re: Which feature do you need the most?

Postby volumetricsteve » Mon Mar 13, 2017 5:21 pm

volumetricsteve Mon Mar 13, 2017 5:21 pm
The feature I want most is to be able to move around in a scene with strafing, but mostly being able to move forward physically in a scene without zooming, since zooming and changing position aren't the same thing.
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Re: Which feature do you need the most?

Postby valters » Fri Mar 17, 2017 6:58 pm

valters Fri Mar 17, 2017 6:58 pm
Maybe some day you can add node for materials with name "Write" that will write texture to hdd? Having this we can do more procedural works and avoid limits like we have now with displacement. As example we can take texture, do inverts and color correct then put on Write and read it with Displacement (that not accept any combination of nodes only Texture)
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