Which feature do you need the most?

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Which feature do you need the most?

Volumetric: fire, smoke, clouds
368
17%
Hair&Fur
284
13%
Render Passes
237
11%
Particles
224
10%
Mixing of daylight and HDRI environment
210
9%
Multilight
155
7%
Region Render
139
6%
Rounded edges
130
6%
Multi UV channels
129
6%
Undo
103
5%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
86
4%
Network render
83
4%
Subdivision surfaces (OpenSubDiv)
80
4%
 
Total votes : 2228

Re: Which feature do you need the most?

Postby mesut » Fri Dec 09, 2016 10:04 am

mesut Fri Dec 09, 2016 10:04 am
momentarily, if i am not mistaken, we have the option to choose two seperate environments at maximum.
that is, type primary as an enironment that's taking over all aspects of an environment.
and type visible, that is alternatively taking over backplate and/or reflections and/or refractions.

what i would like is 4 seperations.
define an environment that is responsible for gi illumination only, in addition to that a different hdr/texture/color-map for the backplate, an other different one that is being seen only in reflections and a fourth one that is only seen in refractions.
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Re: Which feature do you need the most?

Postby Zay » Sun Dec 18, 2016 9:28 am

Zay Sun Dec 18, 2016 9:28 am
I like to see a Reload button in the "Geomtry Group" to reload all OBJ's connected to the node.
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Re: Which feature do you need the most?

Postby Elvissuperstar007 » Tue Dec 20, 2016 3:45 am

Elvissuperstar007 Tue Dec 20, 2016 3:45 am
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Re: Which feature do you need the most?

Postby RickToxik » Fri Dec 23, 2016 12:53 am

RickToxik Fri Dec 23, 2016 12:53 am
A standard (uber) shader.
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Re: Which feature do you need the most?

Postby KonstantinosD » Fri Dec 23, 2016 9:16 am

KonstantinosD Fri Dec 23, 2016 9:16 am
A better tone mapping in which the highlights can be compressed more in a value higher than one, It would be nice to be able to do this natively.
Also thank you for listening to my wish and now we can change the ground color!! I'm waiting for the plugins to catch up on that feature!

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Re: Which feature do you need the most?

Postby rafg » Tue Dec 27, 2016 8:26 pm

rafg Tue Dec 27, 2016 8:26 pm
aggiechase37 wrote:Dear Lord can we please get proper particle support? Especially smoke and fire out of x-particles without having to do Turbulence FD. I'm begging! I'm on the floor right now on my knees begging! I downloaded the cycles 4d demo and so far not impressed.


Feeling your pain here!

So please can we get particle support.

Particles, Particles, Particles, Particles, Particles, Particles, Particles, Particles, Particles, Particles, Particles, Particles...Please.
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Re: Which feature do you need the most?

Postby NeoCortex » Thu Jan 05, 2017 10:47 pm

NeoCortex Thu Jan 05, 2017 10:47 pm
The feature I would like the most is .fbx file import this feature was supposed to be included in Octane Render 3
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Re: Which feature do you need the most?

Postby Goldorak » Tue Jan 10, 2017 6:29 am

Goldorak Tue Jan 10, 2017 6:29 am
NeoCortex wrote:The feature I would like the most is .fbx file import this feature was supposed to be included in Octane Render 3


We switched to glTF (even FBX creator, now at Unity, agreed this was right move for speed and size reasons) and this is getting implemented in or before 3.1. We are also working with KHR to get glTF 2.0 features we need added.
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Re: Which feature do you need the most?

Postby Chillkroete » Sat Jan 14, 2017 8:23 pm

Chillkroete Sat Jan 14, 2017 8:23 pm
1. Custom ior curve - would be great to have more control over the ior value with a fresnel curve

2. complex noise shader - the noise shader (in c4d) is really limited, there is no possibiliy to create complex procedural shader, something like bercon shader would be good
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Re: Which feature do you need the most?

Postby v-cube » Sun Jan 15, 2017 1:17 pm

v-cube Sun Jan 15, 2017 1:17 pm
mesut wrote:momentarily, if i am not mistaken, we have the option to choose two seperate environments at maximum.
that is, type primary as an enironment that's taking over all aspects of an environment.
and type visible, that is alternatively taking over backplate and/or reflections and/or refractions.

what i would like is 4 seperations.
define an environment that is responsible for gi illumination only, in addition to that a different hdr/texture/color-map for the backplate, an other different one that is being seen only in reflections and a fourth one that is only seen in refractions.


Yes that would be great...

+1

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