Which feature do you need the most?

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Which feature do you need the most?

Volumetric: fire, smoke, clouds
368
17%
Hair&Fur
284
13%
Render Passes
237
11%
Particles
224
10%
Mixing of daylight and HDRI environment
210
9%
Multilight
155
7%
Region Render
139
6%
Rounded edges
130
6%
Multi UV channels
129
6%
Undo
103
5%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
86
4%
Network render
83
4%
Subdivision surfaces (OpenSubDiv)
80
4%
 
Total votes : 2228

Re: Which feature do you need the most?

Postby silkyre6xtenz » Sat Sep 19, 2020 10:36 pm

silkyre6xtenz Sat Sep 19, 2020 10:36 pm
Well, i can inly hope that thread is monitored by developers...
So, shat is want is the portals which can work as light intensity multiplier.
That's the way it is in Redshift, and it seems pretty convinient - you can light large interiors (i had some projects with large warehouses) without going crazy on power slider in HDRI environment.
The interior will be lit as user wants, and exterior details will be visible as well.
It's cool, i guess
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Re: Which feature do you need the most?

Postby fantome » Thu Oct 29, 2020 10:47 am

fantome Thu Oct 29, 2020 10:47 am
Support of AMD GPU on PC.
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Re: Which feature do you need the most?

Postby MAXDIGITAL » Thu Nov 05, 2020 8:29 pm

MAXDIGITAL Thu Nov 05, 2020 8:29 pm
Yes please, if it's possible RX 6000 series support would be amazing. Despite not having an NVLink equivalent feature the 6900XT has a lot of potential given its price point, VRAM, and speculated compute capabilities.
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Re: Which feature do you need the most?

Postby pixym » Fri Nov 27, 2020 10:43 pm

pixym Fri Nov 27, 2020 10:43 pm
Fast and realistic caustics !
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Re: Which feature do you need the most?

Postby fantome » Fri Jan 29, 2021 1:34 pm

fantome Fri Jan 29, 2021 1:34 pm
In octane standalone it would be nice to have :
- a second viewer with an opengl/hydra preview of the scene
- have better gobal transform / manipulator tool with more pivot orient/center option when you move objects in your scene
It would dramatically help when you want to place your lights in the scene and be able to look at how your lights change in the rendering camera.

Something like in Katana :
katana.JPG
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Re: Which feature do you need the most?

Postby glixen » Sat Jan 30, 2021 3:21 pm

glixen Sat Jan 30, 2021 3:21 pm
Not sure if this has been requested before, but I'd love to be able to plug an image or a gradient or whatever into the dispersion of a specular or universal material.
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Re: Which feature do you need the most?

Postby fantome » Mon Feb 01, 2021 11:06 am

fantome Mon Feb 01, 2021 11:06 am
In the octane standalone alembic loader, please add an option to let the user choose the method to sort the geometry contained in an alembic file :
- sort by geometry shape name
- sort by face set name

That would allow users to choose to expose the input pin material of the alembic base on object name OR on shader assignation.

cf :
viewtopic.php?f=9&t=56658
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Re: Which feature do you need the most?

Postby Refracty » Tue Feb 02, 2021 10:13 am

Refracty Tue Feb 02, 2021 10:13 am
saving JPGs ;)
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Re: Which feature do you need the most?

Postby review.architecture » Tue Feb 02, 2021 2:16 pm

review.architecture Tue Feb 02, 2021 2:16 pm
Cast Texture to Color to Float
3float to vector

type nodes per name like houdini or max
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Re: Which feature do you need the most?

Postby jobigoud » Tue Feb 02, 2021 2:43 pm

jobigoud Tue Feb 02, 2021 2:43 pm
review.architecture wrote:type nodes per name like houdini or max

In standalone you can do this: Nodegraph editor > right click > Find type.
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