Which feature do you need the most?

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Which feature do you need the most?

Volumetric: fire, smoke, clouds
368
17%
Hair&Fur
284
13%
Render Passes
237
11%
Particles
224
10%
Mixing of daylight and HDRI environment
210
9%
Multilight
155
7%
Region Render
139
6%
Rounded edges
130
6%
Multi UV channels
129
6%
Undo
103
5%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
86
4%
Network render
83
4%
Subdivision surfaces (OpenSubDiv)
80
4%
 
Total votes : 2228

Re: Which feature do you need the most?

Postby Notiusweb » Wed May 31, 2017 3:21 pm

Notiusweb Wed May 31, 2017 3:21 pm
An ability to check/uncheck a "mirror/flip image, horizontal/vertical" box, for any type of image brought in (ie as a texture).
I know I can do this on my own in an outside program easy before I bring in into Octane, but I want to be as lazy as possible.
Plus it would be nifty to see results on the fly and compare the 2 results of an image mirrored/flipped as a texture.
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Re: Which feature do you need the most?

Postby FrankPooleFloating » Wed May 31, 2017 6:40 pm

FrankPooleFloating Wed May 31, 2017 6:40 pm
Checkboxes could be useful, but you can do this with UV Transform. Pop -1 into either/both S.X or S.Y. You can do it this way bro, and we can still call you lazy, if you want. ;)
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Re: Which feature do you need the most?

Postby Notiusweb » Fri Jun 02, 2017 12:05 pm

Notiusweb Fri Jun 02, 2017 12:05 pm
FrankPooleFloating wrote:Checkboxes could be useful, but you can do this with UV Transform. Pop -1 into either/both S.X or S.Y. You can do it this way bro, and we can still call you lazy, if you want. ;)


Ah, -1...My favorite number!
Thanks!

And I didn't even learn that on my own. You went through the effort of telling me.
How's that for Lazy.
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Re: Which feature do you need the most?

Postby Notiusweb » Fri Jun 02, 2017 12:08 pm

Notiusweb Fri Jun 02, 2017 12:08 pm
An alpha material? Meaning, it would alpha anything "behind" that material too (such as a texture or daylight background), where a composited image behind/underneath it would be visible.
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Re: Which feature do you need the most?

Postby Tutor » Sat Jun 03, 2017 6:06 am

Tutor Sat Jun 03, 2017 6:06 am
Notiusweb wrote:An alpha material? Meaning, it would alpha anything "behind" that material too (such as a texture or daylight background), where a composited image behind/underneath it would be visible.


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Re: Which feature do you need the most?

Postby aimning » Sat Jun 03, 2017 10:01 am

aimning Sat Jun 03, 2017 10:01 am
Hope to join the X-particles default material support as soon as possible :D :D :D
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Re: Which feature do you need the most?

Postby jerzer » Thu Jun 15, 2017 6:30 pm

jerzer Thu Jun 15, 2017 6:30 pm
It would be great to have a subsurface multiplier like in Modo to help creating cool glowing effects (or like Light multiplier in VRAY). With Octane SSS many times I find I can't reach the intensity I want for the type of artwork I do. See image below.


Image
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Re: Which feature do you need the most?

Postby bepeg4d » Fri Jun 16, 2017 7:10 am

bepeg4d Fri Jun 16, 2017 7:10 am
Hi jerzer,
do you mind to share an .orbx of this scene?
ciao beppe
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Re: Which feature do you need the most?

Postby jerzer » Fri Jun 16, 2017 2:39 pm

jerzer Fri Jun 16, 2017 2:39 pm
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Re: Which feature do you need the most?

Postby bepeg4d » Wed Jun 21, 2017 4:57 pm

bepeg4d Wed Jun 21, 2017 4:57 pm
Hi jerzer,
finally I have found the time to look at your scene.
Here is my version with only one Specular material instead of a mix material.
If you use a Gausssian spectrum node, instead of an RGB node, you can easily use a value greater than 1 in the power pin. Playing with the Phase value, helps to reduce the transition between the colors:
SSS-b2.png

Screen Shot 2017-06-21 at 18.50.34.jpg

SSS-b2.orbx.zip
(19.9 MiB) Downloaded 332 times

In general, with Specular material and SSS, better to switch to PMC kernel, instead of Path Tracing.
Happy rendering,
ciao beppe
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