1. Normal pass in which one sided materials , like tree leaves would be rendered as 2-sided. So we wouldn't get the weird inverted normal colors on backsides of flat polygons. Camera space normals would be also helpful.
2. Scatter node having actually real tools to scatter thing. Maybe something basic at least.
Have no idea from where could I export those CSV files to scatter things. Adjusting a whole landscape of instances from Max or Blender takes forever then for updating in Octane plugins, longer then the render itself. Much less interactive than with Arnold or Clarisse. Makes Octane not that much helpful really for heavy scenes.
I just hope it could be quicker and truly interactive in Octane standalone. Could it? Or it would be no advantage over plugins?
Q6600, 5GB ram, GF9800gt-1gb, 3dsMax 2008 , Blender , Zbrush, Messiah 3d v5, Terragen 2, Vue 6 Infinity