Various under-the-hood tweaks and changes. I put work in the matrices, fixing the previous problem of not supporting downward facing triangles. I'm doing my best to sail clear of restrictions! So rappet, what you're asking with the globe is now possible. I don't know how useful it will be, but it's possible.
Here's a render showing it off. Although it's not a globe but that doesn't matter technically.
1920x1080, click to enlarge:edit
same render, only now with scaling enabled on the scattering:
Because the scaling requires more random number calls during execution, the random placement is also affected. You can see that even when this happens, they still obey the pre-defined noise patterns so the visual quality will be maintained.