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Re: Phantom Scatter | Automatized instancing solution

PostPosted: Wed Jul 31, 2013 7:26 am
by smicha
I also had some problems with changing XYZ coordinates for sketchup plugin but I solved it there
viewtopic.php?f=31&t=22581&start=20

If you need any help with the transformation matrix please post it.

Re: Phantom Scatter | Automatized instancing solution

PostPosted: Wed Jul 31, 2013 9:33 am
by Interfaces
your program is very interesting, but would it be possible to have a video tutorial please!!

Re: Phantom Scatter | Automatized instancing solution

PostPosted: Wed Jul 31, 2013 6:01 pm
by smicha
Video tutorial is needed.

Re: Phantom Scatter | Automatized instancing solution

PostPosted: Wed Jul 31, 2013 11:48 pm
by Phantom107
Update

It is my pleasure to announce that I reworked parts of my import script (again :twisted: ), and that triangles as well as quads are now supported. It will discard any faces that have 5 vertices or above so be careful. Big thanks go to Zay for sending me some sample OBJs to test with.

I've also made a button in Phantom Scatter Compute that allows you to scale. I've programmed it so it will save the value of the scale in the library folder so you don't have to enter it over and over again. My recommendation is that you scale your model to meters.

face_off (Paul), I think something else is going on somewhere. I'm originally a hobbyist game programmer and I always use the Z-axis to be up. And that is the case in this program too... I'll get to it eventually, there is a bunch of stuff that needs work that has priority right now.

Sure, I'll add a video tutorial when I feel the product is good enough. It really isn't all that complex to use though, I streamlined it as much as possible. Is the manual concept not clear enough?

Re: Phantom Scatter | Automatized instancing solution

PostPosted: Thu Aug 01, 2013 7:42 am
by smicha
Phantom107 wrote:face_off (Paul), I think something else is going on somewhere. I'm originally a hobbyist game programmer and I always use the Z-axis to be up. And that is the case in this program too... I'll get to it eventually, there is a bunch of stuff that needs work that has priority right now.


To switch between Y and Z axis I used this transformation in SU plugin

tt=[tr[0],tr[8],-(tr[4]),tr[12].to_m, tr[2],tr[10],-(tr[6]),tr[14].to_m, -(tr[1]),-(tr[9]),tr[5],-(tr[13].to_m)]

viewtopic.php?f=31&t=22581&start=40

PS. Great update Phantom. Can't wait to buy your software.

Re: Phantom Scatter | Automatized instancing solution

PostPosted: Thu Aug 01, 2013 9:29 am
by deadakos
Phantom107 wrote:Update

It is my pleasure to announce that I reworked parts of my import script (again :twisted: ), and that triangles as well as quads are now supported. It will discard any faces that have 5 vertices or above so be careful. Big thanks go to Zay for sending me some sample OBJs to test with.

I've also made a button in Phantom Scatter Compute that allows you to scale. I've programmed it so it will save the value of the scale in the library folder so you don't have to enter it over and over again. My recommendation is that you scale your model to meters.

face_off (Paul), I think something else is going on somewhere. I'm originally a hobbyist game programmer and I always use the Z-axis to be up. And that is the case in this program too... I'll get to it eventually, there is a bunch of stuff that needs work that has priority right now.

Sure, I'll add a video tutorial when I feel the product is good enough. It really isn't all that complex to use though, I streamlined it as much as possible. Is the manual concept not clear enough?


For me this concept manual is clear and enough. Maybe later, when your solution bacome more complex we would need a video tutorial. However I may be wrong, because we are following your work almost from the first codeline, so we have now a clear view about it. I don't know how a new customer will understand it.

Re: Phantom Scatter | Automatized instancing solution

PostPosted: Thu Aug 01, 2013 9:29 am
by deadakos
Phantom107 wrote:Update

It is my pleasure to announce that I reworked parts of my import script (again :twisted: ), and that triangles as well as quads are now supported. It will discard any faces that have 5 vertices or above so be careful. Big thanks go to Zay for sending me some sample OBJs to test with.

I've also made a button in Phantom Scatter Compute that allows you to scale. I've programmed it so it will save the value of the scale in the library folder so you don't have to enter it over and over again. My recommendation is that you scale your model to meters.

face_off (Paul), I think something else is going on somewhere. I'm originally a hobbyist game programmer and I always use the Z-axis to be up. And that is the case in this program too... I'll get to it eventually, there is a bunch of stuff that needs work that has priority right now.

Sure, I'll add a video tutorial when I feel the product is good enough. It really isn't all that complex to use though, I streamlined it as much as possible. Is the manual concept not clear enough?


For me this concept manual is clear and enough. Maybe later, when your solution bacome more complex we would need a video tutorial. However I may be wrong, because we are following your work almost from the first codeline, so we have now a clear view about it. I don't know how a new customer will understand it.

Re: Phantom Scatter | Automatized instancing solution

PostPosted: Sat Aug 03, 2013 1:35 am
by Daniel79
where i can download this?
I have to use sketchUp or not?

Thanks

Re: Phantom Scatter | Automatized instancing solution

PostPosted: Sat Aug 03, 2013 8:29 am
by Phantom107
It is currently being tested. I have no intention of bringing out a broken product, it's done when it's done. I will soon invite some people on a closed beta.

Personally I'm a SketchUp user, but any OBJ will work as long as it's made of triangles and/or quads. You can use any kind of program as long as it meets this criteria.

Re: Phantom Scatter | Automatized instancing solution

PostPosted: Sat Aug 03, 2013 4:12 pm
by rappet
Can you show an example of OBJ scattered on surface that is not from topdown only (like a plane/mesh).. i.e. a globe that is scattered all around? Is taht possible as well?

greetz,