kavorka wrote:Hey Rikk.
I am curious what exactly your workflow is.
Also, what advantage does a linear workflow have over a non linear workflow?
Have a read: GPU Gems 3, Chapter 24. The Importance of Being Linear.
Rikk The Gaijin wrote:OMG thank you Roeland, I finally understand where the problem was.
So, initially I wasn't using any texture, just RGB colors, but RGB color DOES NOT have a gamma input, that's why the colors were washed out!
Now I have replaced the RGB with a texture containing the same RGB values, and the gamma input is set on 2.2 (by default), so finally I get the exact same image between Vray and Octane!
Thank you so much, this make me understand a lot more about Linear workflow (which I'm new to it), again thank you so much!
Are these color values exported from an application? In this case maybe you can make the application export linear values instead of gamma-corrected ones.