Volumetric Generators!

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Re: Volumetric Generators!

Postby bepeg4d » Wed Nov 18, 2015 8:15 am

bepeg4d Wed Nov 18, 2015 8:15 am
Hi,
unfortunately this effect has stopped to work a long time ago when the fake shadow option was implemented with a new way of handling the light that goes inside the volumes.
With the upcoming v3 we will able to render volume effect again, stay tuned ;)
ciao beppe
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Re: Volumetric Generators!

Postby Yugs » Tue Sep 06, 2016 4:36 pm

Yugs Tue Sep 06, 2016 4:36 pm
Hi, I just stumbled upon this thread while researching exactly that.
Is it possible in v3.03 to use an image or a generator for medium nodes?
I've been trying both with scattering and absorption but i've had no luck so far.

Cheers!
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Re: Volumetric Generators!

Postby haze » Tue Sep 06, 2016 8:15 pm

haze Tue Sep 06, 2016 8:15 pm
In v3 to get this sort of effect you'd create a random volume - this will give you more control over the effect.

In my own time I've started writing a random volume generator for standalone, based on stratified's random 2d texture lua script. It already implements the various generators that we have. I'm hoping to release this soon.
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Re: Volumetric Generators!

Postby coilbook » Wed Sep 07, 2016 12:17 am

coilbook Wed Sep 07, 2016 12:17 am
haze wrote:In v3 to get this sort of effect you'd create a random volume - this will give you more control over the effect.

In my own time I've started writing a random volume generator for standalone, based on stratified's random 2d texture lua script. It already implements the various generators that we have. I'm hoping to release this soon.



would be nice if you guys in octane 4 can do clouds generations like in E-ON's Ozone. Unfortunately ozone does not work with Octane so the only true atmospheric we got is the Sun
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Re: Volumetric Generators!

Postby Yugs » Wed Sep 07, 2016 1:40 pm

Yugs Wed Sep 07, 2016 1:40 pm
haze wrote:In v3 to get this sort of effect you'd create a random volume - this will give you more control over the effect.

In my own time I've started writing a random volume generator for standalone, based on stratified's random 2d texture lua script. It already implements the various generators that we have. I'm hoping to release this soon.


Sounds great! Thanks for taking the time to do that, I can't wait!
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Re: Volumetric Generators!

Postby coilbook » Mon Sep 10, 2018 3:58 pm

coilbook Mon Sep 10, 2018 3:58 pm
bepeg4d wrote:Hi,
unfortunately this effect has stopped to work a long time ago when the fake shadow option was implemented with a new way of handling the light that goes inside the volumes.
With the upcoming v3 we will able to render volume effect again, stay tuned ;)
ciao beppe

hi how do you apply volume effect on mesh?
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Re: Volumetric Generators!

Postby bepeg4d » Tue Sep 11, 2018 5:46 am

bepeg4d Tue Sep 11, 2018 5:46 am
Hi coilbook,
this discussion was from v2, now everything is totally changed about volumes.
In c4d we have several options for creating volumes, and with R20, everything is even more easy.
Do you mind to elaborate a bit more your question?
ciao Beppe
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