profbetis wrote:Here's another test
On this one, I used a custom model of a little clay cube I made a while ago... nothing special, just needed something with a surface beneath it and a different shape.
Anyway I had to turn on the caustic blur to get the light to come through and see how the shadows were rendered. I think the shadows are also only cast by what's drawn.
This shape also lets you see better the weird surface vs. volume SSS which I think needs to be addressed. Why isn't the volume being lit up like the surface? I wonder if it's because the density is far less inside the volume than it is at the surface? or maybe it's that it's being calculated incorrectly?
profbetis wrote:Unfortunately a past update removed this functionality in favor of properly intersecting specular materials. Perhaps in the future they'll try to bring this back.
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