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Re: Which feature do you need the most?

PostPosted: Thu Jul 11, 2019 8:34 am
by fantome
extend support for color vertex attribute and float vertex attribute to
- curves object
- particles object

Re: Which feature do you need the most?

PostPosted: Tue Jul 23, 2019 5:34 pm
by scooternva
For the LightWave plugin, it would be nice if Octane's nodes were more closely integrated with the standard LightWave nodes.

  1. The LightWave "Input" and "Instance Info" nodes have all kinds of useful data points that would be invaluable as inputs for Octane material and texture nodes where randomness and/or instanced objects need to have their textures/materials varied based on position, distance from the camera, etc.
  2. The LightWave Math nodes would greatly expand on the limited math functions available in Octane.

Re: Which feature do you need the most?

PostPosted: Wed Jul 24, 2019 9:44 am
by Goldorak
scooternva wrote:For the LightWave plugin, it would be nice if Octane's nodes were more closely integrated with the standard LightWave nodes.

  1. The LightWave "Input" and "Instance Info" nodes have all kinds of useful data points that would be invaluable as inputs for Octane material and texture nodes where randomness and/or instanced objects need to have their textures/materials varied based on position, distance from the camera, etc.
  2. The LightWave Math nodes would greatly expand on the limited math functions available in Octane.


This could be solved with OSL state and utility nodes. They exist, but we plan to bake them in by 2019.2 RC1

Re: Which feature do you need the most?

PostPosted: Tue Jul 30, 2019 6:50 pm
by scooternva
Re the OSL nodes: It would be nice if the OctaneRender plugin for LightWave behaved more like standalone OctaneRender as far as the user interface is concerned. Simple example: your own Mandlebrot example (https://docs.otoy.com/osl) in the online documentation. In standalone OctaneRender there's a nice set of sliders for the numeric inputs. In LightWave, all you get are the connection pins. This is especially a problem with enum-type inputs (e.g., "mapper"), and it makes using string inputs (e.g., to select a filename) impossible. This really needs to be addressed.

Re: Which feature do you need the most?

PostPosted: Tue Sep 03, 2019 9:15 am
by fantome
Nested Dielectric
pic3.JPG

Re: Which feature do you need the most?

PostPosted: Fri Sep 20, 2019 12:55 pm
by Notiusweb
1) Splash Screen on Load, with a racing sound.

2) Also, visible moving flames around the render speed while render is taking place. The render speed itself (font) could pulse between white and glowing red.

3) Finally, when you activate RTX mode in Preferences, a deep dramatic voice that would say "R-T-X....ENGAGED"

Re: Which feature do you need the most?

PostPosted: Wed Oct 09, 2019 5:23 am
by itsallgoode9
fantome wrote:Nested Dielectric
pic3.JPG


for the love of god, please add this. there are SO many issues working with dielectric surface interactions that it's not even funny. other render engines have had this for years...YEARS :roll:

Re: Which feature do you need the most?

PostPosted: Fri Oct 11, 2019 10:03 am
by fantome
in the scatter node of Octane Standalone, ability to edit the default input field
Code: Select all
M00 M01 M02 M03 M10 M11 M12 M13 M20 M21 M22 M23


To be able to add :
1 - vector v attribute for motion blur computation of each instance or compute the motion vector pass correctly
Code: Select all
M00 M01 M02 M03 M10 M11 M12 M13 M20 M21 M22 M23 V


2 - custom attributes that will be accessible with an instance color data or instance grayscale data node. for exemple we could add C1 for color attribute and F1 for float attribute.
Code: Select all
M00 M01 M02 M03 M10 M11 M12 M13 M20 M21 M22 M23 V C1 F1

Re: Which feature do you need the most?

PostPosted: Wed Oct 16, 2019 12:55 am
by Notiusweb
on Scene import,
FBX Morph Shapes, aka Blendshapes

Re: Which feature do you need the most?

PostPosted: Thu Nov 07, 2019 2:20 pm
by gabriele
I think also a Rules of third overlay....will be nice for complex scene!