Which feature do you need the most?

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Which feature do you need the most?

Volumetric: fire, smoke, clouds
366
16%
Hair&Fur
284
13%
Render Passes
235
11%
Particles
223
10%
Mixing of daylight and HDRI environment
210
9%
Multilight
155
7%
Region Render
139
6%
Multi UV channels
128
6%
Rounded edges
128
6%
Undo
103
5%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
86
4%
Network render
83
4%
Subdivision surfaces (OpenSubDiv)
81
4%
 
Total votes : 2221

Re: Which feature do you need the most?

Postby J.C » Thu May 18, 2023 9:13 pm

J.C Thu May 18, 2023 9:13 pm
elsksa wrote:It's quite dependent to one's hardware. Have you considered the sub-sampling option? More often than not overlooked.

I will check subsampling with denoiser during interactive rendering but in general it does not speed up rendering. Most of my scenes render up to 2 times longer when denoiser is enabled.
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Re: Which feature do you need the most?

Postby elsksa » Thu May 18, 2023 10:56 pm

elsksa Thu May 18, 2023 10:56 pm
J.C wrote:

I will check subsampling with denoiser during interactive rendering but in general it does not speed up rendering.[/quote]
Not meant to, but to "improve preview rendering responsiveness". Works like a charm, for that.
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Re: Which feature do you need the most?

Postby J.C » Fri May 19, 2023 12:00 pm

J.C Fri May 19, 2023 12:00 pm
elsksa wrote:
J.C wrote:

I will check subsampling with denoiser during interactive rendering but in general it does not speed up rendering.

Not meant to, but to "improve preview rendering responsiveness". Works like a charm, for that.[/quote]

Nope, subsampling doesn't help, still feels less responsive.
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Re: Which feature do you need the most?

Postby elsksa » Fri May 19, 2023 1:38 pm

elsksa Fri May 19, 2023 1:38 pm
[quote="J.C"
Nope, subsampling doesn't help, still feels less responsive.[/quote]
I'll eventually share a .gif, as it does more often than not. Perhaps, not in your specific case.
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