Rounded Edges in Tangent Normals AOV

Forums: Rounded Edges in Tangent Normals AOV
Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB

Rounded Edges in Tangent Normals AOV

Postby sdimaging » Fri Dec 16, 2022 1:48 pm

sdimaging Fri Dec 16, 2022 1:48 pm
Hello!
I was redirected here, but I would absolutely love (the world would also) if we could get the rounded edges information in the tangent normals pass. Currently you can see it in the smooth/shading normals, but I would love the ability to have this to use for GLB GLTFs by baking into the normals. Current bake operations using cage methods really make this challenging with low poly assets, but Octane having it built in could be an incredible way to bake it instantly and with a baking camera save out a nice rounded edge normal map.

Please consider this!
Thanks!
sdimaging
Licensed Customer
Licensed Customer
 
Posts: 22
Joined: Wed Sep 05, 2018 7:54 pm

Re: Rounded Edges in Tangent Normals AOV

Postby HandcraftedMedia » Wed Mar 29, 2023 9:55 pm

HandcraftedMedia Wed Mar 29, 2023 9:55 pm
THIS!
HandcraftedMedia
Licensed Customer
Licensed Customer
 
Posts: 67
Joined: Thu Jan 10, 2019 12:15 am

Return to General Discussion


Who is online

Users browsing this forum: No registered users and 7 guests

Thu Mar 28, 2024 2:22 pm [ UTC ]