Hei,
Using the plug-in for C4D, I've been working on setting up a fairly simple cloner setup, where the idea is to use two effectors to separately
control two different channels. In this case, a random effector controlling a MultiShader in the Albedo/emission, and a plain effector controlling
a Color Shader within the opacity channel.
I found this cool technique -> https://youtu.be/nkpozO_Ljto
Which basically assigns a color out of (Red / green / blue) per effector / channel.
The setup works as intended in C4D, but not in Octane. Even following this technique, both effectors affect all channels.
Any ideas on why? Alternatives that could work within Octane?
I know that ultimately I could just drop the multi-shader, but I'm going to end up working with a plethora of assets, and finding a way to make this work would make my life a lot easier.
Thanks for the help,
Louis.