Hello everyone,
encountered a little problem, when trying to build a large landscape:
I have a height map for a mountainscape on which i tried to put another Quixel displacement for a rocky texture but it seems to mess up everything.
There is positive and negative height information in that texture which I want to use to deform the bigger landscape in both Y+ / Y-, so it either drags everything down or pushes it up
I watched and tried it to solve with this tutorial, but it seems to only work when the displacements sit beneath each other, not when they are supposed to be on top of each other:
https://www.youtube.com/watch?v=yEktSqdoMCU
My only solution as I see it would be to export the .obj and put the rocky displacement on top of that, but since it's 8M tris and the scene is not populated with trees and rocks yet, I will run out of VRAM quickly.
I hope I made clear what problem I ran into and hope that anyone here has a solution for that.
Thanks,
Dave