I apologize if this has been answered before but I've been searching the forums and have yet to find a clear answer. My clients are increasingly wanting more and more animations and a lot of my work is in interiors, so it takes me a few days to output interior animations. I have a really fast system and can also use the cloud, but I'm getting a lot of push into looking into real time engines (enscape, twin motion, UE, D5 etc.). I really don't want to do this as there is a drastic drop in realism as compared to Octane. And I love octane, it's simplicity, and capabilities, especially with complex material creation.
So . . . this leads me to a question regarding the upcoming Brigade release -- is Brigade meant ONLY for real time viewport viewing and the decision making process, or is it meant for final frame rendering and more importantly final frame animation (without artifacts)?
Thanks for your time,