LV renders fine within a minute, but render to PV craahes

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LV renders fine within a minute, but render to PV craahes

Postby manodzit » Mon Dec 06, 2021 12:11 am

manodzit Mon Dec 06, 2021 12:11 am
When sending to LV it renders fine under a mnuite,
However when i send the scene to PV it keeps "updating" for ever

Scene load on VRAM is under 11 gb

* I get VRAM men
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Re: LV renders fine within a minute, but render to PV craahes

Postby bepeg4d » Mon Dec 06, 2021 8:26 am

bepeg4d Mon Dec 06, 2021 8:26 am
Hi,
some c4d objects have different subdivision for Viewport/Live View and Picture Viewer.
Always better to set the same subdivision for both.

A trick is to disable all the Subdivision Surface objects in the scene, and apply to them an Octane Object tag, with the same Live View subdivision settings in the proper tab.
Image

In this way, the subdivision will be applied only at render time, the scene will be much easy to export and handle, and the polygon count will be the same between Live View and Picture Viewer.

ciao,
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Re: LV renders fine within a minute, but render to PV craahes

Postby manodzit » Mon Dec 06, 2021 12:23 pm

manodzit Mon Dec 06, 2021 12:23 pm
Although that didn't help directly it got me try something else tho! I swapped meshes inside octane scatter with 'instance' objects. Which brought the scene polycount down a lot.

Btw does octane have an issue with instance objects in "multi instance" mode? (Same question for the cloner object)

And does scatter objects support psr animations via an effector? Viewport preview shows it's animating when I leave the scatter display in box mode but doesn't show animations when in object mode (haven't checked it after rendered tho)

Thanks for the quick reply as always
Last edited by manodzit on Mon Dec 06, 2021 3:40 pm, edited 1 time in total.
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Re: LV renders fine within a minute, but render to PV craahes

Postby aoktar » Mon Dec 06, 2021 1:34 pm

aoktar Mon Dec 06, 2021 1:34 pm
Rather than asking like this please share your example. Not sure which issue you are talking about.
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Re: LV renders fine within a minute, but render to PV craahes

Postby manodzit » Wed Dec 08, 2021 9:14 pm

manodzit Wed Dec 08, 2021 9:14 pm
it was a pretty generic question - Does Octane for c4d support "multi instance" mode for scatter object (using mesh instance instances under a scatter object) and on cloner objects?
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Re: LV renders fine within a minute, but render to PV craahes

Postby aoktar » Wed Dec 08, 2021 9:35 pm

aoktar Wed Dec 08, 2021 9:35 pm
manodzit wrote:it was a pretty generic question - Does Octane for c4d support "multi instance" mode for scatter object (using mesh instance instances under a scatter object) and on cloner objects?

No
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Re: LV renders fine within a minute, but render to PV craahes

Postby mitchino » Thu Dec 16, 2021 3:44 pm

mitchino Thu Dec 16, 2021 3:44 pm
I have stopped rendering to the Picture Viewer when using Octane, I just save from the Live Viewer, and the amount of crashes I've had has reduced massively.
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Re: LV renders fine within a minute, but render to PV craahes

Postby aoktar » Thu Dec 16, 2021 4:51 pm

aoktar Thu Dec 16, 2021 4:51 pm
mitchino wrote:I have stopped rendering to the Picture Viewer when using Octane, I just save from the Live Viewer, and the amount of crashes I've had has reduced massively.

So you are not aware of solutions and optimisations! You are an old user and most of people with problems. That's interesting to me
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