I ran through another set of the various issues I'm having lately in the middle of tight deadline (when it isn't when you're a freelance?.
I always go over sudden OR crashes, freezes, material links crashes with no explanation, which droves me to just trying to tick/un-tick settings boxes that may have seem to fix some of the issues at some point.
However today I had a repeated error I had once before: I'm trying to render the same scene I've been successfully rendering tests for the past 5 days and today it simply doesn't work. I haven't change any of the render settings, because they where actually working; the changes on the scene: key frames, timing, animation stuff. However the render was reluctant to do its job: Rendering 170 frames of info channel mask pass. No big deal for a 24GB RTX GPU card right? (just in case it is considered the main issue). Now the original scene is so ridiculous simple and basic that makes it even more frustrating, I've managed to render massive fully animated scenes, with lots of geometry without issues, but this...!?
So I made my last attempt to solve the issue, putting the camera and just one of the objects into a brand new scene; The culprit: the camera octane render tag, after replace the camera with a brand new one with the brand new camera tag it finally worked, that simple.
Through that hour I've replaced everything from the assets, to lights, to materials and eventually I replaced the camera and it finally worked, doh!
Still I'm curious to understand what went wrong, what did I did to make it happen and how can I prevent to happen again. I've saved the test file with both cameras, the erratic one and the new one I created to see if someone can figure out what is the issue and avoid at all costs to repeat any of sort of settings combination that gives this frustrating ridiculous error.
Thanks