Which feature do you need the most?

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Which feature do you need the most?

Volumetric: fire, smoke, clouds
368
17%
Hair&Fur
284
13%
Render Passes
237
11%
Particles
224
10%
Mixing of daylight and HDRI environment
210
9%
Multilight
155
7%
Region Render
139
6%
Rounded edges
130
6%
Multi UV channels
129
6%
Undo
103
5%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
86
4%
Network render
83
4%
Subdivision surfaces (OpenSubDiv)
80
4%
 
Total votes : 2228

Re: Which feature do you need the most?

Postby review.architecture » Tue Feb 02, 2021 4:58 pm

review.architecture Tue Feb 02, 2021 4:58 pm
jobigoud wrote:
review.architecture wrote:type nodes per name like houdini or max

In standalone you can do this: Nodegraph editor > right click > Find type.


or spacebar in nodegraph. just got it, thx!
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Re: Which feature do you need the most?

Postby fantome » Wed Feb 03, 2021 11:02 am

fantome Wed Feb 03, 2021 11:02 am
in octane standalone :
- a simple but working keyframing / graph editor to be able to animate shader parameter , light intensity , camera f-stop, directly.
- an option to choose horizontal layout for node graph instead of vertical, in order to get more readability of the input / ouput pin of each node.
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Re: Which feature do you need the most?

Postby kirk » Tue May 11, 2021 2:52 pm

kirk Tue May 11, 2021 2:52 pm
more than 4 objects in scatter node. Only 4 make it useless for me
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Re: Which feature do you need the most?

Postby smount1 » Thu Sep 02, 2021 2:09 am

smount1 Thu Sep 02, 2021 2:09 am
As likely said many times, fast and realistic caustics.
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Re: Which feature do you need the most?

Postby kostache » Wed Dec 22, 2021 6:47 am

kostache Wed Dec 22, 2021 6:47 am
Hello!

It's very important to be able to rename Custom AOV outputs (I mean for upcoming filenames). If you have a lot of custom AOV passes to be saved it's really take a while to recognize and sort them out after render.

Thanks,
Konstantin
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Re: Which feature do you need the most?

Postby kostache » Thu Feb 10, 2022 8:33 pm

kostache Thu Feb 10, 2022 8:33 pm
Please, add an opportunity to use an item with several polygon tags for clipping material!
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Re: Which feature do you need the most?

Postby Lutzyy » Fri Feb 10, 2023 1:28 am

Lutzyy Fri Feb 10, 2023 1:28 am
Maybe fix your unlocking and licensing system. I've moved my personal software to Redshift and now where I work, we are cancelling 2 licenses and moving to Redshift.
Yes, I know how to unlock properly. It works correctly 10% of the time..
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Re: Which feature do you need the most?

Postby abraminmotion » Thu Apr 06, 2023 5:19 pm

abraminmotion Thu Apr 06, 2023 5:19 pm
Lutzyy wrote:Maybe fix your unlocking and licensing system. I've moved my personal software to Redshift and now where I work, we are cancelling 2 licenses and moving to Redshift.
Yes, I know how to unlock properly. It works correctly 10% of the time..


omg yes! This is absolutely insane. I've been locked out of octane for days because of this. Some serious refunds/discounts need to be issued until they get this fixed. Not being able to use software that you bought is absurd. It's not like you can just tell your client "the company I bought my software from isn't letting me use it to finish your project".
RTX 4090 / i9-12900K / 128GB RAM
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Re: Which feature do you need the most?

Postby J.C » Thu May 18, 2023 3:40 pm

J.C Thu May 18, 2023 3:40 pm
Some improvements I would like to see. The list order is random.

1. Denoised shadow passes, matte passes and light passes and other passes that need denoising.
2. Fast denoiser that doesn't slow down rendering up to two times and makes viewport lagging.
3. AO pass that considers transparent objects.
4. Improved imager, lens and post effects that are on pair with engines like RS or V-ray.
5. Modern interface for Standalone. It's 2023 and your app looks quite outdated.
6. Modern web forums that support mobile devices properly. Again it's 2023 and most of us use mobile devices on daily basis.
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System – Windows 11
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Re: Which feature do you need the most?

Postby elsksa » Thu May 18, 2023 4:16 pm

elsksa Thu May 18, 2023 4:16 pm
J.C wrote:1. (...) light passes and other passes that need denoising.

Good news for at least that part:
haze wrote:We are also aiming to modify and improve the denoiser, which should give us the ability to also separately denoise light passes.
https://render.otoy.com/forum/viewtopic.php?f=33&t=81650

J.C wrote:2. Fast denoiser that doesn't slow down rendering up to two times and makes viewport lagging.

It's quite dependent to one's hardware. Have you considered the sub-sampling option? More often than not overlooked.
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