HELP! Octane texture/node count limit?

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HELP! Octane texture/node count limit?

Postby itsallgoode9 » Tue Jan 14, 2020 11:47 pm

itsallgoode9 Tue Jan 14, 2020 11:47 pm
I have a scene with about 30 bottles in it and when I am rendering it I get the error shown below. If I delete a few of the models (doesn't matter which ones) it renders fine. I find it a little suspicious that the number of textures and meshes is such a round number. Does Octane have some sort of texture, node or mesh count limit?
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Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
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Re: HELP! Octane texture/node count limit?

Postby bepeg4d » Wed Jan 15, 2020 8:04 am

bepeg4d Wed Jan 15, 2020 8:04 am
Have you enabled Oot-of-Core option?
ciao Beppe
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Re: HELP! Octane texture/node count limit?

Postby itsallgoode9 » Wed Jan 15, 2020 3:41 pm

itsallgoode9 Wed Jan 15, 2020 3:41 pm
I have tried that in the past but it still did not fix the issue. I had allocated 50gb of ram and it still gave me this error. Packaging up all of the files of the scene, it only comes to 1.1gb.
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
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