leehenshall wrote:Thanks for the link beppe,
I was eagerly reading these threads back when they were active. I tried the development builds as well as the subsequent stable builds but I couldn't really notice much improvement in my tests. I know mojave put a lot of time into this and was providing regular updates for a while. I'm not really sure where it went after the 3.05 builds. I guess it was put back on the shelf?
Correct me if I'm wrong but this feature is still pretty unfinished/broken in most cases? I can't get nice results with it with some fairly regular automotive parts unfortunately. I don't know much about the technical process behind developing features for a render engine but I'm guessing the technique employed for doing rounded corners in Octane is slightly flawed somehow? It seems to be a bit of a problem for Otoy however you look at it.
I posted about this Blender technique hoping that Otoy might take a renewed interest and potentially build something similar as this appears to be a different way of achieving this effect (again can't be certain of this but it looks cool). I have a lot of respect for the devs of Octane and continue to be impressed with the progress Octane is making overall but I can't help but wonder why it is seemingly so hard to build this feature.....From my humble end-user perspective I've watched the Blender community build this from scratch in next to no time and it works really well, almost as good as V-Rays...at least for me anyway
bepeg4d wrote: it seems that the devs are not making their job
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