I am displacing a plane object with a heightmap at 8192 (file resolution as well as the setting in octane). However, I am met with very odd artifacts when doing so.
The displacement file is a 16 bit .tiff heightmap. Using 16 bit .png diffuse map and normal map.
I get these weird artifacts when zooming in close to the terrain. When you zoom out, it's fine, because the artifacts are small enough that far shots are easy to work around, however, with close shots, it's a different story (see attached image).
Does anyone know why this is happening?
For reference, I have tried this in Blender using Cycles and it displaces jut fine there, as well as in C4D using the built in renderer. It's just in Octane that I run across this issue.