Leonides02 wrote:Also, there's no way we can use this for animation, correct? I mean, I don't know of a way to export render passes inside the animation tab...
You can render animation I did using 3dsmax, when you render animation along beauty pass all other passes get stored I just needed to rename my files because altus needs file names to look like file name.0001.exr ...
Then in Altus you load first frame and check animation box set start and end frame. That`s it.
Really? That's great and makes Altus infinitely more useful (although renaming files is a pain). How do you export the required render passes? I use the DAZ plug-in, but maybe it's similar as 3DS Max?
Goldorak wrote:One more useful way we might expose Altus is through ORC. ORC is basically out of private invite mode this month and the ORC team is looking to roll out new modules like this. Encoding and streaming VR renders jobs from ORC output is already enormously useful, and used for all the new animated ORBX VR content you see in Oculus Social , OMP and soon Samsung Internet WebVR.
Good news on ORC! And, yes, that would be greatly useful.