Would be awesome if there was a place in the object tag where you could replace on render and point it to a another file of a model.
It's just a lot of models we work with are either client CAD or heavily sub-divided models sometimes copied multiple times in scene...I obviously use a low poly proxy for animating, however I am completely blind as to what my final frame looks like until I manually swap the objects out for high poly.
I have tried working with Xrefs and proxy reference but there is no way of stopping it from updating in viewport which takes a while to load if referenced file is dense.
Would be nice for a simple tab in Octane object tag for 'Renderable object' or 'Swap on Render', bit like how scatter works but obviously not for cloning...
Animate in viewport with low poly mesh and Octane Object tag referencing high poly version.
IPR window shows swapped high poly model instead of low poly model, low poly version remains in viewport
Would this be easy? I mean the instance stuff is already there with the scatter it's just you can't use it for a single object with a custom low poly..
Windows 10 Home // Octane Version 3.05.3 // Nvidia Driver 378.66 // Cinema 4D R18 Plugin 3.05.3
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