I'm stuck on R20. So I'm glad we have an Octane node editor as the new node editor is limited in R20 to physical render. It is also sluggish when loading compared to Ahmets.
I wanted to upgrade my perpetual to R21 but Maxon wanted nearly £1000 for the perpetual upgrade. I didn't think it was worth that much for R21 as I had only purchased 6 months before R21 was released, not to mention a subscription would be cheaper if that is the annual cost of perpetual now......
I guess I was just unlucky as Maxon were acquired in-between R20-R21 and I've been screwed by their changing policies/prices.
I'll probably bin my perpetual licence when I've had my monies worth (£3200!) from my R20 studio investment and buy a subscription. Until then I would very much like the Octane Node Editor to stick around.
In a way this is kind of Maxons fault for never including a node editor in C4D for all this time. Having previously used XSI, Maya & Max until I switched to C4D, I was very surprised to find that C4D didn't have one. Every third party plugin that needs one has had to develop their own on top of C4D....so weird....
I have two licenses of Redshift and their expresso driven node editor is garbage compared to Octanes node editor within c4d. I can understand why they would gladly abandon that....
Octane should probably consider integrating the Maxon node editor at some point but in a careful way....the current node editor works well and I don't want compatibility issues. From what I've read in RS forum certain nodes made with the Xpresso driven node editor in RS are not available/transferable to the shader graph space. This would mean needing to rebuild certain shaders in shader graph for legacy scenes.