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Proxies

PostPosted: Tue May 21, 2019 7:38 am
by Felix12345
Hi,

i'd love to have render time Proxies via the Octane Object Tag/Octane Scatter System.
For example: if you put a Octane object tag on an emitter, enable render as particle, drop an object into it, you can render insanely high poly objects and ALOT of them

this is also possible with octane scatter, but only for objects to scatter on.

now if i want to use a cloner, sim something, for example i sim with some balls, that roughly represent my final high poly model, i want to be able to assign an object tag to the sim-ball, and in the object tag tell octane to just replace the object with my high poly object.

why?

because the swap of geometry in octane is WAY more performant then doing anything with geometry swapping in c4d.

would be very nice to see this integrated.

regards,

raphael

Re: Proxies

PostPosted: Thu Jan 09, 2020 8:59 am
by Affari
Agreed, came here to request the same thing!

Doing an animation with high poly cad file, modeled a low poly cage and animating that would be nice to swap it out for render even without using cloner just object proxy instances via tag.

Re: Proxies

PostPosted: Thu Jan 09, 2020 10:45 am
by aoktar
No sense on this request! Where did you see proxies in Octane? It has not any render level proxy system

Re: Proxies

PostPosted: Thu Jan 09, 2020 11:43 am
by SSmolak
Probably sense is that every other render engine has proxies :) But this request should be for Standalone...

Re: Proxies

PostPosted: Thu Jan 09, 2020 11:49 am
by aoktar
SSmolak wrote:Probably sense is that every other render engine has proxies :) But this request should be for Standalone...

Yes! No sense for doing this request here.