Tri planar node

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Tri planar node

Postby HazrulIdzwan » Wed Mar 27, 2019 4:11 am

HazrulIdzwan Wed Mar 27, 2019 4:11 am
Hi there,

I'd like to suggest setting the option to use 1 map for all xyz inputs in the nodes.

The tri planar node is primarily used to seamlessly tile textures.

Current PBR workflows include Albedo, Roughness, Metallic, Normal maps, having to link 6 inputs per map works out to grand total of 24 mouse movements per material. +6 more if you include displacements.

This becomes tedious in a scene where multiple tiling materials are being utilized. The workaround currently is to clone the material's node setup and redirect the image nodes to different file paths.


Kind Regards,
HazrulIdzwan
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Re: Tri planar node

Postby aoktar » Wed Mar 27, 2019 4:45 am

aoktar Wed Mar 27, 2019 4:45 am
It's a feature we have.
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Re: Tri planar node

Postby HazrulIdzwan » Wed Mar 27, 2019 5:09 am

HazrulIdzwan Wed Mar 27, 2019 5:09 am
Understood, it is an oversight on my part!

Many Thanks for pointing it out.
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