Hey, so I've been building out my workstation with more GPUs, and learning how to optimize octane renders more and more, to the point where often I'll be rendering out some simple elements, and they'll be rendering in about 1-2 seconds per frame.
But then I'm sometimes running into a bit of a bottleneck where the in-between frame load times are 6 or 7 seconds (if I'm using animated displacement maps, or a cloner or fracture object with lots of moving geo, so octane has to resend all geometry data every frame).
So I'm getting situations where, if I'm rendering say 600 frames, it should be taking maybe 10 minutes (at 1s per frame render time), but instead it's taking over an hour because of the frame load times.
I'm just wondering if would be possible to have some sort of "render multiple frames simultaneously" options, where C4D sends a different frame to each GPU, to eliminate the situation where you have everything stopping for 5-6 seconds between rendering while it loads every gpu with the same frame?