support for Proximal Shader in C4D please.

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support for Proximal Shader in C4D please.

Postby rifat » Sat Jun 10, 2017 4:02 am

rifat Sat Jun 10, 2017 4:02 am
Hey
Is it possible to have support for Proximal Shader in C4D please. :D

https://greyscalegorilla.com/tutorials/how-to-use-the-proximal-shader-in-cinema-4d/

This video explain really well how powerful and useful it will be. ( supper useful for making marks on roads )

Cheers,
Rif
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Re: support for Proximal Shader in C4D please.

Postby VVG » Sun Jun 11, 2017 9:33 am

VVG Sun Jun 11, 2017 9:33 am
+1 need more c4d shaders support
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
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Re: support for Proximal Shader in C4D please.

Postby aoktar » Sun Jun 11, 2017 9:36 am

aoktar Sun Jun 11, 2017 9:36 am
VVG wrote:+1 need more c4d shaders support

It's not possible to sample CPU shaders in GPU.
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Re: support for Proximal Shader in C4D please.

Postby rifat » Sun Jun 11, 2017 2:00 pm

rifat Sun Jun 11, 2017 2:00 pm
aoktar wrote:
VVG wrote:+1 need more c4d shaders support

It's not possible to sample CPU shaders in GPU.

Thanks for quick reply aoktar.
So in that case will we get something similar from octane render ? I think it's quite a practical shader. Thanks
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Re: support for Proximal Shader in C4D please.

Postby aoktar » Sun Jun 11, 2017 2:12 pm

aoktar Sun Jun 11, 2017 2:12 pm
rifat wrote:
aoktar wrote:
VVG wrote:+1 need more c4d shaders support

It's not possible to sample CPU shaders in GPU.

Thanks for quick reply aoktar.
So in that case will we get something similar from octane render ? I think it's quite a practical shader. Thanks


We need to wait OSL version then we'll look for custom nodes.
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Re: support for Proximal Shader in C4D please.

Postby bepeg4d » Mon Jun 12, 2017 9:54 am

bepeg4d Mon Jun 12, 2017 9:54 am
Hi rifat,
in the meantime, for some effects, you can use the Octane Dirt shader instead of the Proximal shader.
You cannot specify which object have the effect, but since it react to geometry, even if hidden, it can be used for a lot of interesting effects.
ciao beppe
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Re: support for Proximal Shader in C4D please.

Postby rifat » Wed Jun 14, 2017 11:56 pm

rifat Wed Jun 14, 2017 11:56 pm
bepeg4d wrote:Hi rifat,
in the meantime, for some effects, you can use the Octane Dirt shader instead of the Proximal shader.
You cannot specify which object have the effect, but since it react to geometry, even if hidden, it can be used for a lot of interesting effects.
ciao beppe


Hey thanks for reply aoktar and bepeg4d

It's a good tip, however it's not exactly what I need, I guess I'll just wait for 3.1 come out with OSL.

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