lucioing wrote:What about layers materials? I'd like to get available all the c4d filters... In particular to manage image texture as color, saturation and so on... I mean: I Have a light wood and I need to trasform into a dark wood...
And yet, the random picture mapping, as in the latest 1.9 vray for c4d...
Thank you for the treat job you' ve done!
L.
What do you mean with layer materials?
c4d's filters are rendering in cpu and mapped to geometry. So only uvmapping based shaders can works. No any possibility for edge shaders or similars.
Also somethings is more easy to do in cpu renderers. Because shaders are working in pixel sampling stage. And can be used directly.
But our problems is that we have to produce similar shaders to get same effects. So this is limiting that capability of plugins.
Btw, i have updated the plugin to 2.02. New sdk has several render bug fixes.