shawnfrueh wrote:Hey Aoktar, here is my list. Some of them have already been mentioned.
Overall the plugin has come a long way and I'm excited to see what comes next. Great work Aoktar!
Edit: I forgot about Voxel rendering and turbulence! This would be a game changer, but I am guessing is something that will have to be implemented in standalone first.
thanks, i wish that could be much better in future.
- A send-to-picture viewer option from the live-viewer:
is not possible i think. But i'm thinking add some functionality there similar A/B matching and storing some images
- Having an editable checkerboard background in the live viewer similar standalone. Editable would be something new.
- A check-box to keep the render information in the live viewer instead of disappearing after the samples have finished.
Ok, noted.
- The copy to videopost function should also enable the material override or have a second option to do that.
can't understand
- The Live viewer window does not allow another window to be docked on its sides or bottom, only the top.
- Is it possible to have the Octane dialog to not scale vertically, this is only an issue if you are constantly re-sizing the live-viewer.
currently it needs some revisions, not so easy. I'll note it.
Lighting:
- The HDRI in the Octane sky object should have the option to rotate with the object itself. I have a working version of this that requires a little bit of python.
Materials:
- The Rounded Edges slider should not be in the left channel column but on the right like all of the other channels. (It uses unnecessary space and does not allow for enable/disable)
- Unused channels should not be enabled in the materials exactly to how you have displacement.
- Have a check box to Enable/Disable a material from rendering preview (For large material sets it can take over an hour to just get the previews.)
- Be able to specify a materials color for the MatID.
- Same thing for object ID (It still only shows red for me)
i'll check these also. specifying colors, that is not possible in Octane Core ATM. I'll look these what we can do in future.
Other:
- The subdivision sharpness should be able to read the subdivision weight tag, I know this is a feature in OpenSubdiv and is something that should be brought to attention over at Otoy.
- A lot of people have already talked about displacement (Edge breaking, stepping)
- Material ID in reflections would be awesome!
first, may be a big implementation. Others are a Octane Core problem. I'll transfer to Octane team.