Lubo wrote:Thank you aoktar,
so I have to use the green node "Noise", set the Type to Turbulence and animate the UVWs?
Best regards
No, you don't have to limit yourself to the Octane noise nodes. You can use the C4D noise shaders, but to clarify what Ahmet said, you have to set some keyframes for an attribute on the node so that the Octane engine knows it needs to update the material between frames. The non-keyframed settings in the C4D node won't trigger a "change of state" to the Octane engine. To trigger Octane, it can be almost anything that is keyframed. For instance, I might use an Animation Speed of 2 on a Wavy Turbulence to do the actual texture animation in a C4D Noise node, but Octane won't update that shader node until I also add keyframes to some attribute on it, at the beginning and end of the frame range I need to animate. Those keyframes don't have to really do anything other than tell Octane, "Hey, Octane, something is changing here. Pay attention!" I'll usually do something like animate one axis of the Noise Movement channel between some very small values, like 0 - 0.001, or make a tiny adjustment to the Scale. But in my experience, you can use C4D Noise with no problems. Native Octane noise might be slightly faster, but it currently only offers four types of noise, as opposed to C4D's Noise which has something like 24-25 types.
- Frank