Problem with weighted character in octane

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Problem with weighted character in octane

Postby DoctorDisco » Mon Nov 06, 2017 7:37 pm

DoctorDisco Mon Nov 06, 2017 7:37 pm
Hello there,

so i have a character thats properly weighted in mocap data. Everything worked fine until i tried to render that in Octane. As you can see on the picture, there is some weird looking mesh generated. I've even deleted the whole arm to see if thats the problem, but it does not seem to be helping.. Any idea how to fix that? Thanks

PICTURES = https://imgur.com/a/rcHJf
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Re: Problem with weighted character in octane

Postby aoktar » Mon Nov 06, 2017 10:53 pm

aoktar Mon Nov 06, 2017 10:53 pm
Could you please attach your image to your post? And a sample scene please?
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