About "Export Materials" issue in Take rendering

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About "Export Materials" issue in Take rendering

Postby Delizade » Sat Oct 16, 2021 5:00 am

Delizade Sat Oct 16, 2021 5:00 am
Hello,
I have 450 objects. Every object has 4K materials (Diffuse, Specular, Roughness, Normal, Displacement)
I need solo renders for every one of them.
I prepared 450 Takes for each of them. Every take only shows one single object. Others are invisible, both Editor and Render

Problems:
1) If I make one take active and if I try to launch Live Viewer it takes too long to start. Octane try to export all materials in the scene, not only visible objects.
2) When I launch "Render Takes", Octane try to export all materials and this process takes so long for every Take.
3) If I select "Ignore unused materials" in render settings, Octane only use current active Take materials and ignores other takes' materials totally.

To solve this problem, I wrote 2 scripts which disables all project materials' channels. Other script enables materials which are used by visible objects. Scripts solved export materials time issue for final render process, but in this case whenever the Active Take is changed, Live Viewer loads its materials every time.

Is there any other proper way to prevent export materials time? Or am I doing wrong about my scene materials or settings?
Last edited by Delizade on Sat Jul 09, 2022 6:58 am, edited 1 time in total.
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