From my experience, I could not get it right physically speaking. I use a specular material, add a medium node, but leave absorption and scattering as white (inverted On) and gray, set the phase function to something like -0.25 if I recall right, and then use the transmission color to give the hair its color. Tweak the medium density setting, and the roughness of the material. Done.
But the reason I say it's wrong is because transmission should be left white, I should be able to get the proper color from the medium node only, but was never able to, since the hair diameter is so small that even if I boost density to 10000 it still looks wrong. I'm guessing Octane would need some hair shader based on some of the research that has been done over the years by Merschner and such.
https://www.fxguide.com/featured/pixars ... hner-hair/