Texture rotation broken

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Texture rotation broken

Postby boxfx » Fri Jul 30, 2021 11:12 am

boxfx Fri Jul 30, 2021 11:12 am
This is how my project renders in octane 2020.2.1
right.jpg
right.jpg (7.13 KiB) Viewed 734 times


This is what it looks like in 2020.2.4
wrong.jpg


The transform node is set to do a 90 degree rotation on the texture so that the lines run vertically. Since updating to 2020.2.4 the lines now run horizontally. I have also noticed this on other projects where the 2d transform node ignores the rotation data. Note that the size transform is being correctly applied, only the rotation is lost.

Project attached
geforce 3090
win 10
c4d r20.059
Attachments
norotation.zip
(7.78 MiB) Downloaded 78 times
boxfx
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Re: Texture rotation broken

Postby boxfx » Thu Aug 05, 2021 9:07 am

boxfx Thu Aug 05, 2021 9:07 am
Affects live view and final renders differently!
Attachments
rotate.jpg
boxfx
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