Increase in rendertime with intersecting Geo

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Increase in rendertime with intersecting Geo

Postby KeeWe » Fri Jan 22, 2021 9:39 am

KeeWe Fri Jan 22, 2021 9:39 am
Hi,

on a current project I noticed the following:

Rendertime increases hugely when rendering an object with intersecting geometry and the intersecting geo's visibility turned off via tag. Let me explain further:

Object A is intersecting with Object B (both rather lowpoly but with displacement). Rendering all together takes about a minute, no problems at all. Rendering Object B as a renderlayer works as expected as well, short rendertimes.

BUT:

Turning off the camera visibility of Object A makes the scene not renderable (about 2 samples per minute...).

Is this a known beahviour?

Due to NDA I can't share the scene
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Re: Increase in rendertime with intersecting Geo

Postby aoktar » Fri Jan 22, 2021 10:44 am

aoktar Fri Jan 22, 2021 10:44 am
Thanks for reporting it. But it's not a plugin issue, could you please share some scene, c4d or orbx? Also I don't have much hope that can be fixed.
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