A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
Windows 10.0.19041
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
TITAN Black
C. RAM Capacity (i.e. 6 GB)
64GB
D. Nvidia driver version (i.e. 7.50, 7.5.22)
456.38
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
2020.1.5
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
2020.1.5-R2
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Cinema 4D R23.008
H. A detailed description of the issue and steps to reproduce it (Include Screenshots or video capture), as well as an example scene if applicable.
1. Convert Materials produces incorrect values for Specular color:
In a PBR Material with one Reflectance layer, the Layer Color is white. When using Octane's Convert Materials command, the Specular Color is incorrect:
2. Metallic PBR Materials do not use Metallic Octane Materials or BRDF Model
Also, though the PBR Reflectance Attenuation is set to 'Metal', the Convert Materials result does not use 'Metallic' or 'Universal' as the Material type nor the correct BRDF model, so metals do not get converted properly.
Here is a scene file with 10 PBR materials that were converted incorrectly with Octane's Convert Materials (this is using the Robot rig from Cinema 4D's Content Browser Presets):
https://drive.google.com/drive/folders/ ... sp=sharing