it seems that something goes pretty wrong with the system-memorymanagement in c4d when you try to render a sequence with
octane render 2020.1.4 and Dem_Earth V4 (C4D Version R20)
the memoryconsumption rises with every new rendered frame. i have to render some heavy big scenes for a client with a lot of highrez-textures and then after 30-40 frames C4D runs out of memory ( crash on both: octane and c4d)
in the past i renderd these jobs with octane V4 and GTX-only-cards without any problem.
meanwhile i replaced all my GTX-Cards with RTX-Models so i cant step back to octane-render Version 4.
in the attached file i prepared a very simple scene-setup ( C4D R20) but when you start to render you can observe in the win-taskmanager how the memoryconsumption is getting higher and higher at every new rendered frame.[email protected]
after a quick tests fortunately DEM_Earth seems to works with c4doctane_2019_1_5-R3 without this big memoryleak-problem.[email protected]
also OR V4 supports my new cards.i forgot that: only RTX is not supported. not the cards itself.