Hey there,
I'm having different result using the same maps on diffuse and universal material.
try to create a tree leave using universal material, rather than using mix a diffuse and glossy.
but the translucency on universal material acts more like a specular material.
how do you fix this, please?
thank you.
here is the link for test file and attacked test image.
https://drive.google.com/drive/folders/ ... sp=sharing
octane v4.04 r2
c4d r20.059
GPU driver 431.36 2x gtx1080