Texture Manager Bug in R20

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Texture Manager Bug in R20

Postby daabomb101 » Wed Feb 20, 2019 8:05 pm

daabomb101 Wed Feb 20, 2019 8:05 pm
A. Windows 10

B. 1080tis

C. 64GB

D. 25.21.14.1735

E. 3.07, 3.08, 4.0, 4.0 RC7, 4.0 XB1, 2018.1 RC1

F. 4.02.1-R3

G. C4D R20

H.
Hey Ahmet, this bug only occurs in R20 and has happened for several versions for me. When I open the texture manager to relink my textures, I get green check marks, but the textures don't update. Then when I reopen the texture manager window, they're back to being red Xs again. So my workaround is opening the scenes in R19, relinking, and then opening in R20. Let me know if you need any additional details, thanks!
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Re: Texture Manager Bug in R20

Postby aoktar » Wed Feb 20, 2019 9:09 pm

aoktar Wed Feb 20, 2019 9:09 pm
I know it's not working, but don't think that's our bug. Maxon changed the version and it stopped to work.
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Re: Texture Manager Bug in R20

Postby Domenicozzo » Thu Feb 21, 2019 2:29 pm

Domenicozzo Thu Feb 21, 2019 2:29 pm
Have you tried with the new c4d release R20.057?
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Re: Texture Manager Bug in R20

Postby daabomb101 » Thu Feb 21, 2019 7:04 pm

daabomb101 Thu Feb 21, 2019 7:04 pm
Domenicozzo wrote:Have you tried with the new c4d release R20.057?
I'll give it a try, thanks!
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Re: Texture Manager Bug in R20

Postby franchus » Thu Apr 25, 2019 9:50 am

franchus Thu Apr 25, 2019 9:50 am
Hello,
I have the same problem with R20. Under windows 10,2 gtx980TI,32gb ram, latest NVIDIA driver, latest update of C4D, latest octane R4 plugin and standalone, and still fails. It does relink files that are not Octane materials and keeps those. But the textures that go inside an octane material they go green and when saving or reloading the texture manager they go back to the previous path. I tried localizing the textures, save reopen and still fails.
What I do is I go to r19, change the texture paths, save it and go back to r20.

thanks a lot for being so patient with us!

cheers
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