BUG - Problems saving blend mats to localBD

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BUG - Problems saving blend mats to localBD

Postby auto_ghost » Thu Feb 14, 2019 12:18 am

auto_ghost Thu Feb 14, 2019 12:18 am
Win 10
GTX 1080ti
64GB ram
417.35
V4.02.1
C4d R20.030

When you drag and drop a BLEND material into localDB not only do the textures not carry over the materials however many there are all reset to 'diffuse GGX'
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Re: BUG - Problems saving blend mats to localBD

Postby aoktar » Thu Feb 14, 2019 9:06 pm

aoktar Thu Feb 14, 2019 9:06 pm
Sorry but it's not a native material type for octane and it's not supported in localdB. But you can put it to content browser.
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