When you make multiple render instances of an object in C4D and try to control their visibility with Octane tags on each, only 1 random tag appears to controls all instances. The other tags don't respond. The desired behavior would be that each tag only controls its own object.
This only happens on render instances, not the default instances.
A current workaround I found is parenting the source object in as much nulls as you have render instances - then assigning the different nulls to the different render instances, so they all source a different object (that holds the geometry at the bottom level)
See attached file for both the bug and workaround
OS: Windows 10
GPU: RTX 3090 FE
RAM: 32GB
Nvidia driver: 516.94
Octane plugin version: 2022.1-R8
Host application: Cinema 4D 2023.1.0